![]() Perhaps I can impose a limit on the points that you are allowed to attack (say 200 points max). If this rule was initially added to give new players a fighting chance, then that is fine. I find it very frustrating to have to send 50 attacks to the small villages that have been abandoned in my area, but haven't turned barb yet. ![]() I am hoping that this could speed up the growing process for some medium - large sized players. This will be the same as clicking the button in the third screenshot below. Once the "Sent Attack" is clicked - the user will then need to click "Confirm Attack". This will be the same as clicking the button in the second screenshot below. Once done, the user should click "Send Attack". From here the player will need to determine the size of his attack. The script will then list each of those villages in a screen (layout below). The user will somewhere add player villages for farming, This is how I imagine the script working. If this is the case, does the user need to click the exact "Attack" and "Confirm Attack" buttons or can my script have a button that will simulate the action of the "Attack" and "Confirm Attack" button.įorgive my crude drawing in paint - I don't want to invest the time to create a script if it wont be allowed in the first place. So if I am not mistaken, I can write a script that will populate the target and the amount of troops to send, my script is not allowed to automatically click the attack button and the confirm button, but it will be allowed as long as the user performs the button click? "It is forbidden to use any script that focuses or clicks the 'attack' or 'support' buttons and/or the 'ok' button on the command confirmation page." ![]() I was looking at the guidelines for scripting and I saw this:
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